
Plus, I really loved the way Stories continues to introduce new enemies and concepts even as you play through it again and again. The skill trees, as just one example, provide new moves and passive abilities to keep things from getting stale. Yeah, okay, it’s basically been pilfered from the Batman: Arkham games - Reynardo flips back and forth between enemies, with an opportunity to counter them before they attack - but that’s a pretty good system to steal, and there are enough variations here to keep it from being a total ripoff. The other main reason you’re not likely to mind playing through the game multiple times is the combat, which is an absolute blast. With some convenient pacing, you’ll tend to unlock new swords just as you’re revisiting old levels, meaning you’re able to spend a significant portion of your return trip exploring new territory. These serve a dual purpose as keys that open doors of the same color, leading you down entirely different paths in the same level.
#Stories the path of destinies gameplay upgrade#
As you go through the levels, you’ll gather ores and elements that allow you to build and upgrade an assortment of swords.

The game avoids this pitfall mainly by way of its crafting system. Though you’ll revisit the same levels several times, particularly if you decide to go after every ending (two dozen of them, if you’re wondering), there’s never a sense of tedium or repetition. I can’t actually emphasize this point enough: it’s so easy for developers to pad their games out by having you play the same content again and again, but that’s absolutely not the case with Stories: The Path of Destinies.
#Stories the path of destinies gameplay full#
And while I’ll explain more about the gameplay shortly, suffice it to say that the short nature of each playthrough - there are only five levels per go-around, all of which are pretty short - makes revisiting things to experience the full narrative a pleasure rather than a pain. For example, will you try to rescue Reynardo’s rabbit friend Lapino, or will you go after the mysterious weapon known as the Skyripper to help the rebels’ cause? Each choice sends you off on a path which has choices of its own, leading to a branching structure that encourages multiple playthroughs. The formula works like this: after most levels, you’re asked to make a choice.


The common thread through everything is a fox named Reynardo, who’s fighting for a rebellion against an evil empire, and that’s all you really need to know before you start. It’s hard to describe the narrative in Stories: The Path of Destinies, because it changes every single time you play.
